Post by Admin Roc on May 27, 2011 15:00:46 GMT -5
{For more info on creating a character, check out our handy FAQ.}
TYPE:
(Choose 'Active' or 'Passive'. Active abilities, like Soul Purge and weak Soul Perception, are "activated" by the character. Passive abilities are always "on"; Shibusen-style physical conditioning and strong Soul Perception being examples.)
(If you need help determining whether your Ability is Active or Passive a staff member will gladly help you.)
STRENGTH:
(Abilities range from 'Weak' to 'Average', 'Strong' up to 'Resonance' and 'Epic Resonance'. Please see the rules regarding member rank when creating a new character's Abilities.)
KEYWORDS:
(Between two and ten key words that describe the Ability. This allows people to instantly get a sense of what the Ability is before digging into the details.)
(Some good keywords to remember include 'melee' for close combat Abilities, 'ranged' for Abilities that involve distance, 'soul', 'magic', 'madness', etc.)
(For example, Witch Hunter's keywords might be 'melee, weapon, soul, anti-magic, blade'. Vector Arrow's keywords could be 'magic, ranged, guided, piercing'.)
DESCRIPTION:
(A full description of the Ability, how its used, how often it can be used, its range and effects. Be sure to include its STRENGTHS and WEAKNESSES as well.)
EQUIPMENT:
(List any important Equipment the character possesses. This can include regular weapons, armor, and gear. Equipment that grants a character no special advantages {like a keepsake pendant or ring from a special person, for example} does not have to be listed, but you can if you want. In such cases, for the equipment's Strength simply put 'none'. Formatting for Equipment is described in the Purchasing Guide.)
MINIONS:
(Either link to or copy the mini-profiles for any Minions here. Only Overseer characters get to start with Minions -- a single B-Rank Minion or a C-Rank Minion Group max. See the Purchasing Guide for details.)
VEHICLES:
(Whether its a motorcycle or a motorboat, all vehicles owned by the character get listed here. Witch characters get a free flying broom to start with. "Super-basic" vehicles, like an ordinary bicycle, rollerblades, or skateboard are freebies if you want them. See the Purchasing Guide for how to format vehicles.)
- - -
LOYALTY:
(State where the character's loyalties lie. For most Meisters and Weapons, 'Shibusen' or 'the Exorcists' are common loyalties. See the Factions chart for more information.)
(If a character values a non-Faction group, such as their close friends or their Spartoi squad, over all else then put that as their Loyalty. If the character is only loyal to their own interests, put 'self'.)
KEY ATTRIBUTES:
(State the most defining aspects of the character in as few words as possible.)
(Be sure to include their COMBAT STRENGTHS and COMBAT WEAKNESSES. THIS IS IMPORTANT. See the rules as wel as the guide to the weaknesses section for more details about what is / isn't a combat strength / weakness.)
(Every character has flaws and weak points to go with their strengths and talents; failure to establish a realistic balance between combat-specific strengths and weaknesses WILL be reason enough for staff members to not accept your character.)
PERSONALITY:
(Describe the character's personality. Try to include aspects of their mental, emotional, and interpersonal nature.)
HISTORY:
(Describe the character's personal back story. This should include the most important events of their life thus far, and how they came to Shibusen if worthy of explaining. This section should be the background support for more extreme personality traits and set up the potential path that your character will take once enrolled in Shibusen.)
MORE INFO:
(Any additional information.)
[[Soul tally for Demon Weapons and Kishin Eggs goes here!]][/blockquote]
EDIT #1: 8/10/2011 ~ Changed '3-Star Meister' Advanced Class to 'Elite Meister' so as to include the likes of 2-star Spartoi characters.
EDIT #2: 8/16/2011 ~ Clarified strengths / weaknesses to be combat-specific strengths / weaknesses.
EDIT #3: 1/18/2012 ~ Added 'Loyalist / Freelancer / Roleplay-only' option; added Clown aspects to Race, Class, and Advanced Class fields.
MAIN USERNAME:[/size]
(The username of your first account. If possible, provide a direct link.)
LOYALIST / FREELANCER / ROLEPLAY-ONLY: (Choose one.)
(Unless this character is for Faction / Territory Control purposes, choose 'Roleplay-only'. For more info, [CLICK HERE].)--------------
CHARACTER NAME:
RACE:
(Human, Magical Animal, Witch, Kishin, Clown or Other. If 'Other', elaborate on the race in the More Info section)
CLASS:
(Demon Weapon, Meister, Witch, Kishin Egg / Clown, or Other. If 'Other', explain in the More Info section.)
(Humans, Witches, and Others can also add the 'Exorcist Agent' Specialist Class onto their primary class. Any race can add the 'Overseer' Specialist Class. The two may be combined.)
(The 'Resonance Expert' Specialist Class is limited to human Weapons and Meisters only and cannot be combined with any other Specialist Class.)
(You may also use 'Dark Weapon' and 'Rogue Meister' descriptors if applicable -- non-Shibusen and non-Exorcists characters only for those. Add 'Solo Weapon' if your character is a Demon Weapon who operates without a Meister.)
ADVANCED CLASS:
(Deathscythe, Elite Meister, Ascended Witch, Full Kishin, Master Clown, or Other.)
(Only add an Advanced Class during character creation if you are a Veteran Member or higher rank. Otherwise, leave this section blank.)
(An 'Other' Advanced Class requires special staff approval.)
AGE:
GENDER:
(Male, Female, or Other. If 'Other', elaborate in the More Info section. Please keep it PG.)
APPEARANCE:
(A detailed description of the character, including their height and other defining features. FACECLAIMS ARE NOT REQUIRED, and you may make use of original art by others or yourself, images from games, etc. for your character's appearance, but only in addition to a written description.)- - -
CURRENT PARTNER(S):
(Demon Weapons and Meisters only. Give the name and link to the character profile(s) of this character's current partner(s).)
WEAPON FORM(S):
(Demon Weapons only. Describe the character's weapon form in detail. Partial transformations go in the Abilities section.)
WITCH ANIMA:
(Witch characters only. A witch's "anima" describes both their animal and magical attributes. Please write as 'this/that'. For example, Medusa's Anima would be 'snake/vector', Eruka's would be 'frog/bomb', and Kim's would be 'tanuki/regeneration')
MADNESS THEME:
(Optional; encouraged for Kishin Eggs or any character with a distinctive Madness bent, meaning characters that are meant to be vulnerable to madness. The madness theme should be deeply related to the character's personality and history, and should be a psychological exploration of the thoughts and feelings that drive the character to action. Information that should be included here is how the madness manifests and how the characters acts when under its influence. It should be very clear how this madness theme is an amplification of the character's personality traits. If applicable, the history section should then explain the event or series of events that caused the character to develop these patterns of behavior. )
Any powers (i.e. stat boosts) gained while in a state of Madness must be WRITTEN OUT AS ITS OWN SEPARATE ABILITY activated only under the influences of Madness, not as an additional “freebie” power. Furthermore, madness themes must have SIGNIFICANT (2:1) disadvantages to any stat boosts it may bestow. You must keep in mind that the power that comes with Madness is supposed to come at a high cost, and this must be reflected in your own character’s Madness theme. A “friend or foe disintegration” is heavily suggested, in which the character targets allies, and innocents alike. If not this, then higher functions switch off, and the resulting "berzerker rage" does not allow for tactics. More info here.- - -
ABILITIES:
(FOR MEISTER AND DEMON WEAPON CHARACTERS, PLEASE FOLLOW THE FORMAT FOR THE ABILITY SLOT SYSTEM, AND MAKE SURE TO LABEL WHICH OF YOUR ABILITIES ARE THEME AND SUPPORT.
List all of the character's Abilities here, using the format below. This includes the 'soul skills' of Meisters, the partial transformations of Demon Weapons, the spells of witches and the Madness powers of Kishin Eggs. Demon Weapons' partial transformations do not count against your starting Abilities limit.)
TYPE:
(Choose 'Active' or 'Passive'. Active abilities, like Soul Purge and weak Soul Perception, are "activated" by the character. Passive abilities are always "on"; Shibusen-style physical conditioning and strong Soul Perception being examples.)
(If you need help determining whether your Ability is Active or Passive a staff member will gladly help you.)
STRENGTH:
(Abilities range from 'Weak' to 'Average', 'Strong' up to 'Resonance' and 'Epic Resonance'. Please see the rules regarding member rank when creating a new character's Abilities.)
KEYWORDS:
(Between two and ten key words that describe the Ability. This allows people to instantly get a sense of what the Ability is before digging into the details.)
(Some good keywords to remember include 'melee' for close combat Abilities, 'ranged' for Abilities that involve distance, 'soul', 'magic', 'madness', etc.)
(For example, Witch Hunter's keywords might be 'melee, weapon, soul, anti-magic, blade'. Vector Arrow's keywords could be 'magic, ranged, guided, piercing'.)
DESCRIPTION:
(A full description of the Ability, how its used, how often it can be used, its range and effects. Be sure to include its STRENGTHS and WEAKNESSES as well.)
ABILITY NAME:
TYPE:
STRENGTH:
KEYWORDS:
DESCRIPTION:
[/ul]EQUIPMENT:
(List any important Equipment the character possesses. This can include regular weapons, armor, and gear. Equipment that grants a character no special advantages {like a keepsake pendant or ring from a special person, for example} does not have to be listed, but you can if you want. In such cases, for the equipment's Strength simply put 'none'. Formatting for Equipment is described in the Purchasing Guide.)
MINIONS:
(Either link to or copy the mini-profiles for any Minions here. Only Overseer characters get to start with Minions -- a single B-Rank Minion or a C-Rank Minion Group max. See the Purchasing Guide for details.)
VEHICLES:
(Whether its a motorcycle or a motorboat, all vehicles owned by the character get listed here. Witch characters get a free flying broom to start with. "Super-basic" vehicles, like an ordinary bicycle, rollerblades, or skateboard are freebies if you want them. See the Purchasing Guide for how to format vehicles.)
- - -
LOYALTY:
(State where the character's loyalties lie. For most Meisters and Weapons, 'Shibusen' or 'the Exorcists' are common loyalties. See the Factions chart for more information.)
(If a character values a non-Faction group, such as their close friends or their Spartoi squad, over all else then put that as their Loyalty. If the character is only loyal to their own interests, put 'self'.)
KEY ATTRIBUTES:
(State the most defining aspects of the character in as few words as possible.)
(Be sure to include their COMBAT STRENGTHS and COMBAT WEAKNESSES. THIS IS IMPORTANT. See the rules as wel as the guide to the weaknesses section for more details about what is / isn't a combat strength / weakness.)
(Every character has flaws and weak points to go with their strengths and talents; failure to establish a realistic balance between combat-specific strengths and weaknesses WILL be reason enough for staff members to not accept your character.)
PERSONALITY:
(Describe the character's personality. Try to include aspects of their mental, emotional, and interpersonal nature.)
HISTORY:
(Describe the character's personal back story. This should include the most important events of their life thus far, and how they came to Shibusen if worthy of explaining. This section should be the background support for more extreme personality traits and set up the potential path that your character will take once enrolled in Shibusen.)
MORE INFO:
(Any additional information.)
[[Soul tally for Demon Weapons and Kishin Eggs goes here!]][/blockquote]
MAIN USERNAME:
LOYALIST / FREELANCER / ROLEPLAY-ONLY:
CHARACTER NAME:
RACE:
CLASS:
ADVANCED CLASS:
AGE:
GENDER:
APPEARANCE:
CURRENT PARTNER(S):
WEAPON FORM(S):
WITCH ANIMA:
MADNESS THEME:
ABILITIES:
EQUIPMENT:
MINIONS:
VEHICLES:
LOYALTY:
KEY ATTRIBUTES:
PERSONALITY:
HISTORY:
MORE INFO:
EDIT #1: 8/10/2011 ~ Changed '3-Star Meister' Advanced Class to 'Elite Meister' so as to include the likes of 2-star Spartoi characters.
EDIT #2: 8/16/2011 ~ Clarified strengths / weaknesses to be combat-specific strengths / weaknesses.
EDIT #3: 1/18/2012 ~ Added 'Loyalist / Freelancer / Roleplay-only' option; added Clown aspects to Race, Class, and Advanced Class fields.